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BRAWO! Brainy Works Project Studio

Production engineering & real-time visualization

Seen before it’s built.Built as it was seen.

We engineer brand environments in SolidWorks and visualize them in Unreal Engine. One studio, from the first walkthrough to the last shop drawing.

02Surface / Structure

One model.Two readings.

The shaded model and the hidden-line view of a three-bay arcade wall — exported from the same SolidWorks assembly, at the same angle. What looks right has already been resolved underneath.

Gothic shop wall unit, shaded SolidWorks model
Gothic shop wall unit, hidden-line view
Shaded modelHidden line
Assembly
Three-bay arcade wall
Software
SolidWorks
Drawing set
9 sheets
Scale / size
1:5–1:20 / A2
03Engineering index

Engineered for production.Shown without names.

Fixtures we have taken from design intent to production drawings for hospitality, retail, luxury retail and workplace projects. Most of this work is under NDA, so it appears here without client names.

17 fixtures5 typologies4 sectors

04Case study — Gothic shop wall unit

One wall,from modelto room.

Gothic shop wall unit, SolidWorks modelGothic shop wall unit, hidden-line view
01 — Model9 sheets · A2

01

Model

The wall is modeled in SolidWorks as it will be made: angled modules, tracery, rosettes, mullions, glass shelving and the brackets that fix it to the building.

Gothic shop wall unit, SolidWorks modelGothic shop wall unit, hidden-line view
02 — Check9 sheets · A2

02

Check

Hidden-line views show every edge, junction and clearance. Problems are solved here, on screen, before a single panel is cut.

Gothic shop wall unit, drawing sheet 4 of 9
Gothic shop wall unit, drawing sheet 7 of 9
Gothic shop wall unit, drawing sheet 2 of 9
03 — Document9 sheets · A2

03

Document

A nine-sheet A2 drawing set, at scales from 1:5 to 1:20: elevations, sections, component details and finishes — made for the workshop floor.

The finished retail interior with the gothic shop wall unit installed
04 — Build9 sheets · A2

04

Build

The finished interior. Built from the drawing set, as it was modeled.

05Visualization — Unreal Engine

Walk through itbefore it exists.

Real-time environments built to the same dimensions as the drawings. Review materials, light and sightlines with every stakeholder — in the browser, on any device.

Pixel streaming

Open it on any device.Nothing to install.

Our Unreal Engine scenes stream to a browser tab. Stakeholders explore the full-quality environment on a laptop, tablet or phone — no downloads, no plugins, no special hardware.

Try the live demo
06Process

One linefrom brief to build.

Visualization and engineering run on the same line. Each step feeds the next, and the same people work on both sides of it.

  1. 01

    Brief

    Drawings, brand standards, references and site constraints. We establish what has to be true once it is built.

    • Unreal Engine
    • SolidWorks
  2. 02

    Model

    A dimensioned model of the space and its fixtures — the base for everything that follows.

    • Unreal Engine
    • SolidWorks
  3. 03

    Visualize

    Real-time scenes for review: materials, light, sightlines and alternatives, agreed before production.

    • Unreal Engine
  4. 04

    Engineer

    SolidWorks assemblies and shop drawings, detailed for the workshop and the installer.

    • SolidWorks
  5. 05

    Support

    Revisions and clarifications through manufacture and installation.

    • Unreal Engine
    • SolidWorks
07Principles

What you can expect.

  • 01

    Buildable by default

    Every visual starts from real dimensions and production logic. What you approve can be made.

  • 02

    Decided on screen

    Materials, light, fit and clearances are resolved before production — not discovered on site.

  • 03

    One team, both sides

    The people who build the scene also detail it. Nothing is lost between departments.

  • 04

    Drawings for the workshop

    Clear, complete, revision-controlled sets that fabricators and installers can work from.

08Studio

Engineering roots.Evolved.

We started in production engineering: shop drawings, tolerances, material thicknesses, assembly logic. Our team has worked on factory floors, turning design intent into drawings that workshops build from.

We brought that knowledge into real-time visualization. Every scene we build in Unreal Engine is dimensioned, specified and production-aware — so the visual and the build stay in step.

Based in
Istanbul
Working
Internationally
Tools
SolidWorks · Unreal Engine
Local time
GMT+3
09Contact

Start aconversation.

Tell us about the environment, the timeline and what you need from us. We reply within one business day.